Friday, May 24, 2013

FCM50t (hybrid tank) - Is The Rarity Justified?


VK 30.02 D Gameplay - TROLL HARD!


24.05.13.

- Storm on removing the tracers in 0.8.6: all the tracers for all the vehicles in all the cases (spotted/unspotted) (with the exception of arty, both spotted and unspotted) will be disabled, in the arty "satellite" view, the area in which the arty player can see the tracers of enemy unspotted arty will be reduced (SS: harder counterartillery)
- the subcaliber/HEAT nerf will affect also the vehicles, that use subcaliber shells as silver ammo (hightier meds)
- the upcoming profitability buff of hightier tanks won't apply on tier 8 premium vehicles
- vehicles that are getting XP buff (arty, TD) won't get a retroactive XP refund for crew XP lost because of the earlier low XP modifier
- the current information policy (SS: patch notes available in advance as it is now) will continue for the following patches
- new Nvidia 320.18 drivers weren't tested by WG yet
- it's "impossible" to impelement functional (even coaxial) MG's (SS: that would work the way guns do)
- AA tanks with twin-linked weapons won't most likely appear in the game
- apparently, multi-rocket launchers such as Katyusha (tracked) won't appear in the game
- tracers aren't taken down to make them better visible
- the hull modules won't come in 2013 and they won't be exclusive for TD's only apparently
- devs are still considering to implement the option to disable your least favourite maps

And a few answers from Storm from his blog:

- currently, the bushes (which sometimes reduce FPS for some players) are still not optimized
- devs are still discussing making your stats hideable so XVM and other such mods won't see your winrate and other stats
- Sexton I won't come to the store in 0.8.6, more tests in the new arty system are needed
- test server capacity will be improved, but only slightly (the previously announced increase in test server capacity in 8.5 was cancelled for some reasons)
- the T-50-2 / MT-25 switch is planned for 0.8.7
- lowtier premium tanks will have their income also buffed
- the new XL spall liner for superheavies will be cca 1,5 ton heavier than the current large one
- anti-aliasing is slowly being worked on
- it's possible the spall liner will also be buffed by reducing the chance of module/crew damage
- the sound gameengine is completely new, it's not the old one, only rewritten
- the name changes for French tanks are little things, such as the dots in the German patch
- there will be no "Art of War"-like competition for 8.6
- E-10 TD will come too (later)

Bat Chatillon 25 t


AT-7 Gameplay Review - BRITISH STEEL!


The Quicky Series #7


Historical Realism Gun Sound mod 1.7

-5.1 surround added! Thanks to Kriegstreiber for his help!
-New memory management! The game should run much better now than ever!
-Added new sound for the 90mm M3(and similar guns) and the 100mm D10 guns. They use the sound from the M48 Patton and the T-54 from Bad Company 2 Vietnam. Thanks to Matt Bath for recording these sounds!
-Added new sounds for the 100mm D-54 guns. It uses the sound of the T-90A's 2A46 125 mm gun in Battlefield 3.
-120mm M58 and L1A1 got a similar treatment. They got the sound of the M1A2 Abrams' 120mm L44 M256 gun in Battlefield 3
-Changed sound path to most of the Russian and Chinese 100mm guns.
-Added a "Clong" sound to the long barreled 45mm VT-42/43 and the 107mm ZiS-24, because they are longer than the other guns of same caliber.
-New reload sound for screw breech 122mm D-25(the slow reloading one)
-Changed the delay for the reload of some long-time-to-reload-tank guns to better fit the tank destroyer's counterpart.
-Fixed some missing gun sounds.