Saturday, May 25, 2013

25.06.13.

- according to Storm, test server shouldn't be as overloaded as it was in 0.8.5
- 10 percent T10 profitability increase was SerB's idea
- Chinese WZ-111 premium heavy won't be introduced to EU server, because such a tank is already in the regular heavy branch
- if you have Object 212 unlocked from S-51, it doesn't mean you will have the SU-14 unlocked too in 0.8.6
- 0.8.6 camo net won't be tied to various vehicle types
- tracers are removed for re-work
- 0.8.6 won't bring other new vehicles, apart from the arties and the premium Excelsior
- the 10 percent T10 profitability buff is tied partially to the pen reduction
- Credit arty costs in 0.8.6 will be roughly equal to TD costs:

900k  - T6
1400k - T7
2500k - T8
3500k - T9
6100k - T10

- in 0.8.6 it is possible for tier 10 arty to end up as team's top vehicle
- according the SerB, the short guns from the thirties were short because the engineers didn't know yet how to deal with recoil, and because HE performance was more important anyway
- there will be no interplayer auction in the game
- in 0.8.6, Wargaming (!) fixed the Nvidia interface crash, after its release even those who experience crashes can use latest Nvidia drivers
- it's not known whether post-battle statistics in replays and ingame reload timer will come in 2013
- it's possible a function will be implemented into the game to shoot as soon as the gun is reloaded (there is a mod allowing that currently)
- new French tanks won't come by the time the French celebrate the Bastille day (SS: July 14th)

- ingame version of "noobmeter" (XVM) is still planned, but not soon
- large and XL spall liners will have different prices, the player won't be able to choose between them
- M6A2E1 ("the Alien") income won't be buffed
- the spall liner might be buffed to also reduce the crit chance of crew and modules, but not in 0.8.6
- the XL spall liner was not meant for ALL the vehicles about certain weight, the weight there is just an indicator
- it seems that new Nvidia drivers FINALLY fixed the interface crashing bug

China Type 112





Tier: 8
MM balance weight: 48
HP: 1 550
Hull armor: 120/80/60
Turret armor: 240/130/60
Speed limit: 45/15
Penetration: 175/300/61
Damage: 390/390/465
Rate of fire: 5
Accuracy: 0.46
Aim time: 3.1
View range: 380
Signal range: 600
Weight: 45 725
Price: 12 250
Elevation arc: -6..+17


112 and IS-6 comparison

The Chinese has:

Gunnery:

+ Better aiming time (3.1 vs 3.4)
+ Better accuracy on the move (0.21 vs 0.23)
+ Better turret traverse speed (26 vs 24)
+ Better standard AP shell movement speed (900m/s vs 790m/s)
+ Far superior premium shell - 300mm penetration HEAT vs 217mm penetration APCR
+ Higher shell capacity (45 vs 30)

- Whopping 0.3 seconds longer reload (12 seconds instead of 11.7 - whopping 117DPM drop)
- Whopping 3 degrees worse max elevation (+17 degrees instead of +20 degrees, depression stays the same).

Mobility:

+ Higher top speed (45km/h vs 35km/h)
- Slightly worse HP/ton ratio (12,69hp/ton vs 13.67hp/ton), however
+ Better braking force (46000 vs 39500), and
+ Much better terrain resistance (1/1.1/2.2 vs 1.2/1.5/2.3), so
Eventually, it's faster AND more agile than IS-6 everywhere except maybe softest surfaces

Miscellaneous:
+ Better view range (380m vs 350m)
+ Better radio range (who cares honestly)
+ Lower chance roll on immediate on-hit engine combustion (0.12 vs 0.15)

- Lower module health (Engine being the biggest difference, 260 vs IS-6s 370, other modules ~10% difference - 200hp ammoracks vs 220hp ammoracks).

To this, add, the armor.

Frontally, the 112 has thicker upper glacis (120mm vs 100mm) with no (90mm and 80mm) weakspots on it, unlike IS-6. It has significantly weaker power glacis (80mm) and it's a viable weakspot, but it's small and low placed.

The turret has 240mm thick front with 240mm thick mantlet, which has 150mm thick armor layered under most of it's thickness (so a big part of the front of the turret is 390mm thick). IS-6's front turret is entirely 150mm thick with two cupolas as well (albeit smaller). IS-6's mantlet is 150mm thick, and has less overlap with the turret than the 112's mantlet.

All in all, 112 has significantly better frontal armor than IS-6.

Lastly, IS-6 has better side and back armor, all around 100mm, with some good sloping, and with 30mm falseboard. 112 has 80mm all around with less sloped space (which will still definitely ding something here and there) and with less space covered with falseboard, along with 60mm butt.

Now, let me point out IS-6 is currently statistically the best performing tier 8 premium heavy, when player skill levels get taken into account (noobmeter.com).

If they release this vehicle as it is, it will utterly dominate other tier 8s, premiums or not. It has very few disadvantages over already greatly successful IS-6, while boasting hefty advantages.

All we can do is pray that WG didn't skip their morning vodka and this thing will receive a SERIOUS nerf, before it gets offered openly. I for one think that it could still be good tank with 3,5RPM instead of it's current 5RPM. That's how fucking good it looks like, so far.

Teamwork #5 - 13 Kills... T9 tanks!