Wednesday, May 29, 2013

29.05.13.

- the reason why the new XL spall liner will be changed from large to XL only after it gets removed from a tank and put to your depot is that the XL one will be heavier and under certain circumstances (stock tank for example), by leaving it on the vehicle it could actually overload the suspension (eg. the vehicle weight would be bigger than suspension allowance)
- spall liner will be removed from tanks even if the suspension has enough capacity to allow it
- all the tanks of all the nations have the same shell distribution within the aim circle (SS: well, apart from arties in 0.8.6 that is)
- France has a superheavy tank candidate, China doesn't
- French "monster" tanks รก la TOG II will be implemented (SS: Char FCM etc.)
- SerB sees the possibility of tanks with twin-linked D-25T on tier 9 - as for the issue that the pen is too low for such a tier, he states it's possible for such a tank to fire HE, or to fight medium tanks
- additional equipment and consumables? "If there is such a thing planned, I will tell you"
- the MTLS tankette twin-linked 37mm doesn't work with a twin-linked gun mechanism in game, it simply acts as a single gun firing very fast, in the case of autocannons it doesn't matter according to SerB, but two big guns would have to work differently
- the twin-linked guns are just an option at this point, there is no guarantee such tanks will come, the main issue is to develop the recoil mechanism, how the guns will fire (one at a time?) etc.
- the 0.8.6 shell velocity nerf doesn't mean the range will be nerfed too, devs will simply change the gravity acceleration
- crew skills for gold won't come
- tests will show, whether the E-25 will be on tier 7 or 6
- 0.8.6 test will last at least a few weeks
- balance weight of vehicle doesn't depend on its configuration (stock/elite)
- apparently, there are some references to GAZ-74b in the game files. According to SerB, it's a Soviet self-propelled gun (tank destroyer), basically not yet implemented, a predecessor (first version) of SU-85B, its model was not yet implemented
- the tank damage model (client-side physics) will possibly include equipment such as boxes, machineguns or logs getting ripped off by enemy fire from the tank, devs are working on that
- Q: "Will we see realistic simulated environment like destructible bridges?" A: "Yea, how about a 25kg heavy Wii joystick to simulate reloading the IS-2 shells?"
- change of MM weight won't be displayed in official patchnotes
- Caernarvon won't recieve the Centurion 105mm, it would be too OP
- the system for more reward for potential damage will be implemented

Ferdinand or JagdPanther II? - Part 1


Epic Win MT


Type 59 7787 DMG


IS - 2 7414 DMG


How Much Money Is Making Wargaming

Just figured you may find this useful as theres been many comments about which server makes Wargaming the most money etc. 

I found Wargamings annual Financial Statements for 2012 which are listed on the Cryprus stock exchange here: http://oam.cse.com.cy/Announcement/announcementvariation/4692

Now not sure how the other servers are or how much they know about this but in the financial statements it shows a breakdown of revenue by region. I'll include my posts on the NA forum which got moved to offtopic which breaks it down a little.

The 2012 reported revenue for Wargaming was broken down in the following way in their Annual
Report. (Was in Euros, changed it to U.S funds and made it simple to read)

Overall Revenue 281 million,  Broken down into..


168.9 million -  Russian Server
  70.0 million - European server
  39.7 million - U.S Server
    2.4 million - Sea Server

Now compare that to active players closer to the time of the report (Pulled Dec 01, 2012)


3,034,756 - Russian Server
   845,528 - European server
   195,340 - U.S Server
     62,225 - Sea Server


That means that that for the average active player they made roughly the following per month..
  $4.64 - Russian Server
  $6.90 - European server
$16.94 - U.S Server
  $3.21 - Sea Server

So it supports them saying American's spend more, which it clearly shows per active user, just the American server has 1/15th of the active users they have on the Russian server. The bulk of the revenue is still the Russian servers due to the extremely high active user count.
Note: 

As for the numbers the revenue numbers are directly from the report itself. 

For the active users I just pulled the active users for the week of Dec 1, 2012. WoT-News gives that info by week and I picked a week near the end of the period just to see. So they are not exact by any means, so instead of $16 for the American server it could be $15 or whatever, the percent difference between the 3 areas should be pretty much the same however.

How Will Gun Precision Be Increased In Patch 8.6

The official 0.8.6 public test will start this Thursday (May 30th)

From player Taifuuni, a demonstration of how the new dispersion in 0.8.6 will look like:

Edit: to prevent confusion, disregard the "scales", they don't represent the circle size, but sigma deviation. Unless you really want to bother with statistics, consider them two same circles.

0.8.5

0.8.6

28.05.13.

- SerB has roughly 50 vehicles in his garage and it takes him 5 seconds to sort thru it
- 5.1 sound is not yet implemented into the new sound engine, but it is planned, along with the 7.1 sound
- echoes from distant explosion/cannon fire (for example in valleys) will be implemented eventually
- better sorting of the archievements will be implemented eventually, but it has very low priority
- some vehicles have AAMG and some don't (resp. Type 58 doesn't have it), because "machinegun model consists of too many model details (SS: SerB said specifically "triangles", I am pretty sure there is an English term for what he meant: is it "vectors"?)
- the E-100 turret was moved in 0.8.6 30cm forwards, because it's historical
- German E-10 ingame will be implemented as a TD, not LT
- SerB doesn't consider the "In development" section necessery
- arty won't recieve bigger firing angle than 45 degrees (SS: a player was asking, whether it is possible to implement the arty to be able to hit a certain target using two different trajectories - one for below 45 degrees and one for above 45 degrees elevation)
- according to SerB, the best account protection is using your brain, for example not using "password1234" as your password
- fog of war was considered for random battles, but it won't be implemented for now, same goes for companies
- Q: "SerB, how is it possible you have so many battles played, yet your effectivity sucks?" A: "That's because I prefer to improve in real world and to only have fun and relax in the virtual one. Which is something I recommend to you too."
- according to SerB, there are no server-side cheats (SS: for example someone advertised a cheat for instant aiming)
- SerB was banned only once in WoT, it was a trolling from someone
- it's possible that the T69 gold ammo (300 pen) penetration will be nerfed (despite the fact SerB claims that the 300 pen is historical)
- the crew national voices might still appear
- the E-100 turret move forward does not mean improved depression or elevation
- SerB is playing the VK4502 Ausf.B (30k XP left to Maus) and is happy with its gameplay
- historically, ST-I shouldn't even have the M62-T2 gun, eg. it's pointless to compare its ROF to IS-8 (SerB is joking about replacing the gun with the historical D-30)
- it's generally possible the ST-II (ST-I with twin-linked D-30) will be introduced, because the twin-linked gun mechanism is easier to introduce than for example multiturret mechanism. However don't think it will simply have double ROF, that would be way too OP. Another historical option would apparently be two D-10T guns.
- SerB is thinking (SS: but only thinking, no panic!) about removing the top IS-4 gun (because it's unhistorical) and buffing the shells of the other one.