Monday, August 12, 2013

IS-3 Up Close & Personal


































Skin AT15

12.08.13.

- there will be no compensation for Panther engines removed from the vehicles
- apparently, more players using the same nickname won’t be implemented (SS: as in, you won’t be able to choose a nickname that’s already in use)
- players dropping into 6 same maps for 2 days straight? “How terrible” (SS: maps are selected randomly, according to devs)

- Havok: “we will implement whatever the engine can handle”
- the main part of Havok implementation work is synchronizing it with server physics
- in historical battles, mostly current maps will be used, new ones will be made too, those will also be available for random battles
- Q: “Are you happy with cybersports?” A (SerB): “My attitude towards cybersports was posted earlier (SS: not really positive), but for happy/unhappy, you’d have to ask the cybersport guys”
- the fact there are no awards for vehicles two tiers higher while driving arty or heavies is intentional and needed
- there will probably be other lowtier “minibranches” (like the German and Soviet ones) introduced in the future too – for other trees.
- Object 430U and postwar Soviet light tanks are not planned for now
- BMP is not planned
- if the E-50 and E-50M are united under one vehicle, it will be a tier 10 vehicle (with optional hull with rear transmission)
- Q: “The WG policy was to compensate for lost modules, for example the T-28 and SU-85 guns, why did you change it?” A: “In your own game, you can give people free stuff as much as you want”
- SerB states that with SU-122-44 he’s not aware of other guns than the D-25T, but he’s not completely sure
- the M-62 gun was removed from the SU-101 for “a number of reasons”
- 107mm ZIS-6 was never considered for T-44, the project was scrapped long before the T-44 development
- the IS-4 top gun is historical, there was a project, but it was never built
- the KV-4 122mm was “somewhat historical”, 130mm gun was never planned for it
- the only gun planned for KV-5 was the 107mm ZIS-6, but theoretically 107mm ZIS-24 would fit
- non-premium Lowe will not appear in the game
- in the game, at least 2 of the 3 A-44 models will be implemented
- T-150 does share the turret with T-220
- T-220 with 107mm gun and 850hp engine will not appear in the game as a regular vehicle
- the IS tank with KV-2 turret is a fake according to SerB (SS: not a fake – a post-war movie prop. A video of this tank can be found on Youtube)
- historical battles, improved graphics and physics will apparently come in 2014
- SerB confirms that Object 430 will be 3rd Soviet tier 10 medium tank
- Q: “Many players think that the Lorraine is underpowered, will you do something with it?” A: “The opinion of ‘many players’ is very important to us.”
- unhistorical engines removed from other nations too? “If necessery”
- apparently, 8.8 will not bring Foch nerf
- while one person apparently makes up basic map designs, a bunch of people make the work happen (not just one person)
- there are no more Ensk-type maps, because “we don’t need 100500 Ensk copies”
- Historical battles: “Working on it, more I will not say”
- Soviet Union won’t have two hightier prem mediums (SS: regarding the T-44-122 and T-44-85), wait for patchnotes
- ISU-130 in game? “We’ll see” (SS: ISU-130 is basically an ISU variant with a 130mm gun)
- there won’t be CW reward tanks of all nations, SK-105 won’t be one of them
- new perks/skills? “When it’s done it’s done” (SS: not in 2013)
- it’s possible but when (SS: notice, not IF) the unlockable/researchable hulls are implemented, not all tanks will have them, but the devs will try to give it to as many tanks as possible (SS: there are legitimate cases when this most likely won’t be possible, for example Indienpanzer)
- there were historical variants of T-50 with 57mm and 76mm guns
- the historical gun for E-25 is 75mm L/70
- SerB states that the fact gathering XP is easier on T54 than on T69 is just subjective impression
- preferred maps (as in, player selects maps he likes more and they drop more often) won’t be implemented
- low-tier (scout) guns have no bonus on doing module damage. The module damage is however roughly equal to the caliber of weapon, so logically, when Jpz E-100 does 200+ module damage twice per minute, it’s worse than Chaffee doing 75 module damage every few seconds.
- SerB states that the unlockable hulls might be unlocked (when introduced) with the 2nd suspension (SS: if I understand it correctly)
- SerB states that the 88mm L/56 on Indienpanzer is historical, as it was considered originally
- too few arties in game? “I’ll check it out, but no comment for now.”
- the amount of suspension hitpoints does depend on its tier, not on its type (SS: for example, T29/T30/T34 suspensions have different amounts of HP, despite being largely similiar)
- dents and holes in armor are not related with Havok
- it’s possible that “Soviet-style” Chinese 4-man tanks will have the role of the radioman shifted from the commander to the loader (so that the Type 62 corresponds to the WZ-131/132 crew-wise), but it’s not sure if or when will this happen
- the WZ-132 top engine is “nearly identical” to the pre-top engine. The only visible difference is the 10kg weight difference. However: there is a hitpoint difference too, so the top engine doesn’t get damaged that often, that’s the main difference
- World of Tanks will get a radical graphics improvement, possibly in 2014
- apparently, the tracers won’t return to their pre-8.6 status
- WG won’t publish the 8.6 arty nerf results
- third Soviet medium branch? “If there is enough material, there will be branches”
- Chieftain Mk.2 is too new for the game – not by much, but too new nonetheless
- in real life French tanks, often the same person acts as the gunner and the loader at the same time (which kinda prevents aiming and loading simultaneously), yet in WoT these things do happen at the same time, this is a conscious WG gameplay decision
- the penalty for team damage is not smaller, even if the shell damaged the friendly and the enemy at the same time (SS: HE arty splash for example)
- British TD’s have the same TD camo bonus as those of other nations
- apparently, the “winning bonus” for the losing team, announced by Storm, will apply only for “hero” and “legendary” achievements (Kolobanov, Radley-Walters, but also Sniper, Steel Wall etc.), not (for example) Kamikadze or Bombardier
- Vickers Mk.I and Mk.II is not too new, it can be implemented into the WoT
- the VK3001H on tier 5 will be balanced as a German sniper
- VK6501H: “We’ll see” (SS: Hmm, I have an idea for a “branch”, will write tomorrow)
- SerB is not sure, but he states that at 50 percent, module becomes yellow, repairs of the module begin at below 20 percent and the module gets repaired to 20 percent of its HP max.
- according to SerB, the HEAT explosion on armor effect is fine
- SerB states that WoWp has vertical trees, because “there are the true oldfags, who don’t recognize new fashion trends”
- new Soviet premium medium tank: “When it’s done it’s done”
- T-44 is doing fine statistically
- the story of the 8.8 branch, according to SerB is: originally, the branch was to go like: T8 – Object 416, T9 – Object 140, T10 – Object 430, but noone liked the fact that the Object 140 (as one of the developments of the T-54 tanks) was at tier 9, but the modelling was already underway, a delegation was sent to Kharkov to look for another tier 9 alternative and Object 140 was pushed to tier 10
- it’s possible that the T-50-2 will return as a hull option for the T-50
- according to the documents, the T-50-2 64km/h speed was historical
- T-50-2, T-52 and Object 211 are 3 designations for the same vehicle
- IS-4 armor slope is historical
- it’s possible that wheeled tank destroyers will appear in the game, but not anytime soon

Sniper Scope By Vlad III

Sniper Scope By Marsoff, Andre_V, Frant