Tuesday, September 24, 2013

24.09.13.

- RNG won’t be reduced
- the feature of AFK tanks camping in base exploding one second after the last enemy tank has been killed (getting repair damage) has been around for a long time (SS: funny, never noticed that)
- skill MM won’t be implemented
- there will be more various combat missions
- 100 percent crew skill reset for credits won’t be implemented
- companies will not be changed for now, but new 7vs7 format will be introduced

- there will be special platoon searching interface (the way companies have it now)
- Storm states about the results of the increased gun accuracy: “For now it all looks pretty well”
- HE shell explosion can bring down trees. SerB states that the radius in which the trees will fall is not equal to HE splash radius, as the trees need to be dealt a certain amount of damage before they fall, so the radius is somewhat smaller. HE shells from nonartillery guns can also bring down trees
- TD’s do not have better shell spread within the aim circle than other classes
- the reason gun barrels are so hard to actually damage is that the devs don’t want everyone running around with damaged barrels
- it’s completely possible that the researchable hulls will bring the Panzer IV, StuG and Panzer III with Sch├╝rzen (additional side armor)
- there was no accuracy nerf in last 2 patches
- Q: “In this battle, I recieved only a little more experience than the guy who did 0 damage, that’s unfair” A: “That means you played only a bit better than the AFKer. Upgrade your skill.”
- SerB doesn’t consider it a problem that with the gun accuracy buff, several heavily armored vehicles (T95, Tortoise) get critted more often
- the hit ration of inaccurate derp guns rose with the gun accuracy buff “proportionally with the rest of the guns”
- SerB says he doesn’t like any player ratings, he judges player skill by winrate: “Because the damage done, scouting, hitrate etc. are all only means to the end, that is the victory”
- in WoWp, good players win much more often than in WoT, bad players lose more often too.
- company player stats will be separated from the general stats, platoon stats will stay within the general player stats (“who is preventing you from making a platoon with your friends?”) – at this moment some players start whining about platoons being in advantage, SerB states that it’s simply the way humans are: coordination brings better results
- reload timer in seconds: when it’s done it’s done (SS: most likely 8.9)
- Q: “A lot of battles end with 0-15 results for me, will this change in the future?” A: “It will, when you stop screwing up.”
- support service won’t refund you credits, if you sell a tank by accident (“kindergarten for players is over”)
- the twin-linked 122mm ST-I won’t be implemented for now, it’s just an idea
- Q: “Will you fix the game lags with Telia.net?” A:”Unfortunately, we haven’t bought Telia yet”
- some Soviet vehicles (T-70, SU-76) had two engines, linked together. SerB states that if one was knocked out, the vehicle couldn’t move, the other was blocked too.
- SerB won’t participate in streams: “no time for that, sorry”
- manual selection of “important achievements” (for first page of Service Record) is not planned
- in 9.0, the graphics improvement will start by implementing new lighting filters
- apparently the principle on how gold consumables work won’t be reworked (SS: as in, they being useable more than once for example)
- there won’t be a possibility to put the flags/inscriptions wherever you want
- SerB states there is a protection from bogus complaints in the complaint system in game
- if you have two accounts on one computer with Windows, you can save both accounts’ different settings by logging to each account under a different Windows user