Monday, November 4, 2013

Remodeling Leopard PT A

Battle Interface By zayaz, MR_TEZ

03.11.13.

- apparently (if I understand it correctly), Yuri Pasholok is one of those people who helps restoring old German tanks in Kubinka
- French heavy branch: “when it’s done it’s done”
- when roaming is implemented, you will get bonuses from your native server’s events (Europeans will get EU server weekend bonuses for example even if they roam to Russian server) in order to prevent “event tourism”

- Erlenberg and Redshire will both be remade apparently
- the name of the new Soviet tier 9 (that will come with Object 430) will be something like “Object 430 prototype”, apparently it had no separate designation, at least as far as WG knows
- the same rules apply for tier 10 subcaliber shells, as they apply for all other subcaliber shells
- apparently, a tier 9 medium tank is considered to be equal in combat effectivity to tier 9 heavy tank, that’s why there are such MM cases where heavies are balanced against meds
- the aiming mechanism, shell distribution in aim circle and the way the shell trajectory is computed is common to all tanks in game
- at this moment, 7/42 battles are more popular than companies, it’s too early to tell whether it will last
- there are no plans to introduce tank numbers (as in, big numbers on the sides as decals)
- the customization of tanks (boxes, sandbag etc.) won’t come soon
- it’s not yet decided whether Japanese tanks will come in 0.9.0 along with graphic changes, or there will be something like 0.8.9.1 in between with Japanese tanks as separate
- the bug with shells flying thru tanks was not fixed yet (not via the minipatch anyway)
- it’s possible the 7/42 team battle format will be replaced by 7/56 (but there are also 7/40 and 7/48 variants)
- there are no plans to separate 7/42 battles by tiers (tier 5′s would fight only tier 5′s and such)
- there is something like a 7/42 competitive mode there for tier 10, but Storm can’t tell yet what exactly
- the historical battles won’t be 7/42, they will be like random battles
- historical battles do not equal “hardcore mode” with no hitpoints (oneshots), there will be hitpoints in historical battles
- apparently the only difference between random and historical battles mechanism-wise will be the fact that the historical battles tanks will have historical modules, but the stats will be the same as they are for random battles (SS: for example, in both modes the guns will have the same ROF)
- the abovementioned decision was taken because only very few people want total realism, while WG wants to make these battles popular for the masses
- missing battle results bug will be fixed (SS: apparently there was a bug where the results of some battles disappeared)
- there are no plans to buff tier 10 heavy 120mm alpha to 440
- there is no plan to implement an option where you will be prevented from getting to play on the same map you just lost on in the very next battle
- Storm and other developers will “think about” the issue where you get to play on 3-5 maps over and over and over again (SS: no kidding, yesterday like 70 percent of my battles was on Erlenberg)
- new maps will have less hills
- apparently many players like the new 8.9 map
- Storm admits new maps have unfinished bits where the tanks are getting stuck (North-West near the houses)
- the silhouette bug (can’t see silhouette when hidden behind a tank/wreck) will be fixed in one of the upcoming patches
- E-10 has been postponed for a very long time due to the suspension mechanism development
- in 0.8.8 Henschel Tiger recieved a ROF buff for the L/71, this however won’t apply to Tiger P (ROF won’t be buffed)
- it’s possible tier 9 VK4502B will be rebalanced
- the companies and platoons will get the same “search for player” mechanism like the 7/42 (team) battles have now
- WG will not abandown Windows XP support: 50 percent of Russian players apparently still play on XP
- there will be no T10+ tanks
- in real life, AT7 British TD could be rebuilt by moving the gun to the other side of the superstructure. This however won’t be implemented for WoT
- apparently changing the tank setup (another gun) right before the battle (when you know the enemy team) will not be implemented
- developers already have the tier 10 Japanese heavy picture (SS: allegedly it’s a monster, bigger than Maus)
- there will be various filters for the garage tank list (carousel)
- Assault and Encounter will be slowly added for new maps
- WG doesn’t have Quality Assurance department
- WG is currently in possession of an Occulus Rift device and studies it (for implementation)
- HD client technical requirements can’t be published yet