Sunday, February 15, 2015


Source Link

- regarding the accuracy nerf, a player asked Storm whether WG statistical method is correct, since the difference after the nerf is only 1 percent. Storm replies: “We checked. Everything’s as it should be. I think that if I didn’t write in the patchnotes anything about the accuracy, your feeling would be different.” (SS: as in “you wouldn’t even notice”)
- for now there are no plans to change the accuracy further
- platoon finder tool development will start soon (SS: as in, an automated tool that will allow you to look for platoon members)

- it is not true that matchmaker 3.0 (new version that is being developed) will bring symmetrical teams (same vehicles on both sides)
- starting from 9.6, the rule that open topped vehicles have longer viewrange is no longer valid
- it is not known yet, how T-62 HD model turret armor will look like
- in 9.5, an issue appeared that after several battles, some models start having black textures instead of the regular ones. Storm states that this is caused by insufficient amount of memory and that players should reduce the quality of textures to fix it (SS: Bullshit, it’s a bug. The game is simply memory leaking. I don’t have this issue, but Ritagamer (the streamer) has about the same PC as me and has it.)
- no T34 rebalance is planned. These rumors are apparently caused by Russian videomaker TheJoves, who is immensely popular on Russian server – he sometimes posts garbage and lots of people take it as truth.
- maps are always balanced so both bases have about the same winrate (no base has advantage over the other)

- a player claims that this area on IS-7 is bugged, that it allows players to penetrate IS-7 even with very low pen. Storm states that it will not be fixed (SS: as in, it’s intentional).
- T-62A was not reworked to HD yet
- a player was complaining that the Lenin statue on Ensk map is not fully destructable. Storm: “And other objects that are not fully destructable don’t bother you?”
- Storm will investigate numerous complaints of ghost shells from replays on RU forums
- artillery viewrange will also be nerfed just like the TD one was
- Storm states that to “reanimate light tanks” was not the main goal of 9.6
- developers haven’t considered for now to give Foch 155 a gun without an autoloader
- after the Foch 155 nerf some time ago, his statistics are “very average”
- not all bugs in IM description were fixed in 9.6, there will be further fixes
Storm, regarding the possible return of 9.5 accuracy: “Next week, we will study the statistics carefully. Right now, according to preliminary data, the difference in hit accuracy is around 1 percent, within the margin of error. We will investigate it further.”
- Storm states that the alleged 9.6 bug where the tanks are “rotating” on the spot more is just a coincidence
- the platoon invite system will be fixed in the future (the 9.6 interface caused some issues)
- Storm is aware of the Tiger P HD model issue, that makes this weird graphic glitch, it will be fixed
- it’s not sure for now whether in the future, the viewrange of premium tanks will get nerfed as well
- individual missions slightly changed the popularity ratios of each vehicle class, but it’s too early to say whether these changes are permanent
- it’s possible that one of the “Prokhorovkas” (Prokhorovka/Fiery Salient) will be removed (the one likely to stay is Fiery Salient)
- Storm confirms that the shells are disappearing after the penetration of the track in some cases, this is not something that needs to be fixed according to him
- after one player complained, Storm checked some bushes in the Airport and Monastery maps and yes, some are bugged (wrong camo values), it will be fixed in the future
- it’s possible that all the limited MM premiums will be removed from the premium shop and ingame store: “Anything can happen. But I won’t confirm anything.”
- HE shell mechanism won’t be reworked to become more complicated as it is now
- HE shell buff? “If we buff tank HE shells, we will also have to buff artillery HE shells and that’s not what we want to do.”

- second KV-1S turret was modelled after archive drawings, they are not publicly available on the internet (WG dug them up)
- Wargaming does not want to transfer parts of server code to the client (to reduce the data transfer load), because it would potentially allow players to create their own servers based on WG code
- the spotting bug video from earlier today was noticed by Wargaming, it will be investigated
- Mantle and Dx12 support in the future? “I cannot say”
- Storm is not aware of an alleged “IS-6″ project with rear turret and 152mm gun
- Storm states that 9.6 freezes (lags) whenever an enemy tank is spotted (model is loaded) are caused by slow HDD loading
- Leopard 1 in HD will come “relatively soon”, it will NOT have the late turret with improved armor (Storm states that the A1 version with anti-HEAT side armor is just heavier without any significant armor improvement, so it wouldn’t be better anyway). There are simply no plans to give Leopard 1 more armor.
- Storm openly admits: the repetitiveness of maps (getting the same map over and over again) is an existing problem, WG will work on it
- historical battles will not bring “hardcore mode” without hitpoints
- WZ-120 and 113 tanks have the same gun but with different properties – this will be fixed during their rework to HD (no details about the fix though)
- Q: “RU251 and ELC guny look roughly the same, have the same caliber and about the same size, but one gun’s shells fly slower, why?” A: “Gun performance does not depend on their appearance”
- Storm states that while spotting mechanisms didn’t change in the past, various vehicles’ camo coefficients did
- the leaked Steyr WT model turret is bugged, it’s too low
- developers will further work on larger maps and will try to solve all issues with them
- Storm confirms that in the future, the MM will not only take tier and such in account, but also the role of the tank
- people, who are balancing tanks, are playing a lot
- Q: “If Maus is doing fine statistically, why are players whining to buff it all the time?” A: “Because it’s slow. Slow vehicles are always making people complain, especially unicums”

- Storm admits that the British tree as a whole is unpopular, despite having some very successful vehicles
- Maus speed will not be buffed unhistorically
- E-100 has generally worse armor than Maus
- new anti-aliasing will be implemented in the future (no ETA)
- Storm stated earlier that some tier 10 very high pen guns will have their penetration nerfed. This concerns gold ammo as well.
- Storm’s advice when facing series of the same maps over and over: “switching to another server should help”
- HD models of artillery will not come anytime soon
- some player insisted that WoT should run with Dx12, because according to some article, Dx12 assures higher FPS. Storm replied that he has seen the article and it’s just PR (advertisement)
- a player is complaining that after the viewrange nerf, Dicker Max and FCM TD kept their long viewrange and are now imbalanced. Storm states that they are unfortunately premiums and cannot be nerfed
- VK4502B is getting removed, because it’s basically made up (SS: the armor is and some of its configurations) and WG wants to “move away from made up vehicles”
- Storm confirms that some old premium tanks will be removed from the store
- according to Storm, the income situation on tier 8 used to be much worse, so it’s not true that tier 8 players are suffering more than they did before
- transferring the tank model to HD does not always imply an armor nerf, but it implies making the armor model more accurate. Something becomes thicker, something becomes thinner, depends on each tank.
- regarding the effects of 9.6 accuracy nerf: “its effect has to be analyzed on a large number of players” (SS: I love being a guinea pig)
- Storm did monitor the situation and so far, the “damage dealt” parameter overall (on all tanks) dropped by 1 percent, which is within tolerance. The situation will be further monitored.
- after 9.6 accuracy nerf, arty stats will be monitored as well, very carefully
- VK4502A will not be renamed after the VK4502B is removed
- developers are considering how to deal with more and more cheating mods, but for now, nothing can be said
- it is not sure, that AMX-13/75 will be buffed in 9.7, the best ETA is “later”
- the transmission/engine split will only come for the rest of the tanks, when the vehicles are reworked to HD
- M4A3E8 Fury has bugged transmission/engine model (transmission causes fires), it will be fixed in the future
- Storm reacts on claims that other games (Armored Warfare, War Thunder) have better engines and that nothing is stopping WG to transfer the game to a better engine:
“What is stopping us is that contemporary engines have worse results on really bad computers than even current BigWorld. What is also stopping us is that developing a game for a new engine would take 2-3 years. We will use this time to modernize our engine. AW and WT are calculating a part of the gameplay on the client side, that’s why they are less dependant on connection quality. That’s not an engine thing. We cannot afford that due to the scale of our project.”
- both Chieftain and Action X (replacing FV4202 and FV215b) will come together in one patch
- Chieftain armor was already measured: “it’s not like T110E5″
- Chieftain model is not ready yet
- bot turret consumables for stronghold (“bunkers”) will be implemented, they are being tested by now
- one man training rooms will not be implemented, as it might significantly influence server performance (load). It was considered and rejected.
- developers are finishing with the motion physics testing, public test of new MP will come soon
- spotting system was not changed for a very long time
- players can get sometimes stuck in the air when going down slope like this because in current motion physics, the contact points with ground are not the entire tracks, but the roadwheels and in the case linked here, the first roadwheel is hanging in the air (thus it counts as no contact with ground)

- during the large map testing, compared to current state, there was much more driving and much less shooting, which is not exactly the desired effect
- Storm states that getting rid of rigged battles is actually very complicated: if you talk about it openly (for example during the battle loading hints) you will only bring the rigging to attention of people, who wouldn’t think of it before – and not allowing the same clan members to play against each other in random battles wouldn’t solve anything anyway, as it is really easy to create another clan
- Chieftain Mk.2 will come in 2015, Storm is waiting for it himself
- it won’t be complicated to get a hold of tanks suitable for historical battles (SS: as in, lowtier tanks)
- the spot check frequency is not tied to new BugWorld version, coming in 9.7
- it’s possible that in the future, during non-penetrating HE shell hits, the part of the damage that was “eaten” by armor will count as damage blocked by armor (for the statistics purposes), developers will consider it
- Storm on skill MM: “Skill MM would break the game. I explained the reasons many times. To play all the time with enemies of the same skill level is tedious and boring.”
- 25 percent RNG pen reduction? “In real life, the penetration spread is even higher.”
- PvE mode will come
- developers discussed completely disabling the option to fire at your own teammates, but then decided not to do it
- VK4502B as an alternative hull to VK4502A in the future? “I cannot say anything.”
- popularity of a vehicle is not directly tied to its combat performance – slow vehicles are less popular in general regardless of their qualities
- a proposal to give players who were not very active in battle 0 XP automatically? “Unfortunately, we can’t do it. It would screw a huge number of bad players.”
- Storm personally does have nothing to do with various game monetary decisions (shop prices and such)
- there is no vehicle to replace the Jagdpanzer E-100 with, that’s why it won’t be replaced for now (SS: that is weird, considering it’s at least partially historical)
- apparently, E-25 size will not increase: “Noone knows the historical dimensions of this vehicle, because it was never built.”
- arty XP buff will be considered
- T-34-2 buff? “I don’t know. We have to have a look at the statistics.”
- platoon IM’s will not be removed for now
- current (9.6) optimization (and performance) is already superior to the one before 9.0
- premium account “pausing” (interrupting the premium account for some time) will not be implemented, because it is financially not advantageous for Wargaming
- there are not enough vehicles to introduce tier 9 and 10 light tanks into the game
- regarding the issue where you get 4-5 maps over and over, Storm states it is very difficult to fix for certain reasons
- Q: “Fuck you, you nerfed TD’s to death and killed them!” A: “Hurray!”
- (continued from above) Q: “I will stop buying premium!” A: “Good luck.”
- Q: “9.6 accuracy sucks, Germans suffer!” A: “How terrible.”
- a player proposed random spawn spots for both teams on the map, Storm states that moving the spawn points even by 50 meters could create a serious imbalance
- getting really weird MM in some battles? “This means that there was nothing better in the battle queue.”
- Storm personally checked the camo factor of the Airfield map bushes, they are correct
- Storm comments on the “ghost shell” case, published on FTR not so long ago: “At such distances (more than 500 meters), there can be problems with the coordinate transfer accuracy. Which is this case. It’s very hard to deal with this.”
- WoT Dx11 support is being developed, Dx12 support development was not started yet
- Leopard 2 prototype with 105mm gun is not a suitable candidate for E50M replacement
- Krupp-Steyr Waffenträger will apparently not be a normal prem for sale, but some sort of event vehicle


  1. Everything as it should be? Tiger p 400 DMG a 704 800DMG per shot. Both t7. Is this fair?

    1. You are comparing a T7 heavy tank with a T9 TD ??? Srsly ?
      Ohhh, it's the +-2 tier rule that bugs you.
      Well, a long time ago there was no +-2 tiers rule, imagine going in a JgPanther against a Maus or E-100. BTW, people them cried much less than now. Why ?
      Adapt and overcome (or play something else).

    2. I remember fighting the tier 9 is-4 with the stug 3 BEFORE the stug got a pen buff... that was brutal... shockingly i was one shotted.

    3. I remember killing E-100 in Tiger P, twice.

  2. They keep fucking with the tanks I actually ground hard to get , Then fuckem , Ill continue to cheat , Ive spent good money on this game , Im not impressed when they fuck with those hard earned tanks

    1. So you wanted a tier 10 uber machine that can just role around the map, not get penetrated by anything but single shot all tanks ???
      That sounds like a really good game. You pay to get the best tank and then go on GODMOD rampage... Wow, you are playing the wrong game....

  3. "after one player complained, Storm checked some bushes in the Airport and Monastery maps and yes, some are bugged (wrong camo values), it will be fixed in the future"

    "Storm personally checked the camo factor of the Airfield map bushes, they are correct"


    1. WG logic - working as intended since 2010.

  4. borsig was nerfed on 9.6,and not only the viewrange.
    now its MUCH much slower as it was before.
    flat hard ground,only a max top speed of 32kmh,soft terrain its now 8-16kmh,and climbing hills is now on 4-6kmh.
    Must be a new fucking joke from WG!
    491% crew.

    1. It needs to be slower... Look at the tracks, narrow as they come. How many people actually drive around in a Borsig ? That's a "sit in the bush" TD. You want more speed, get the T9 WT...

    2. I looked and the Pz4WT's tracks are mmmmmaybe just *slightly* wider than the rhmjob. ;) It's one of my fav tanks because it's ridiculous so I rebought it after I got the waffle100 - I'll likely sell both soon. With the exception of the rhm, the whole line is kinda "meh". ....although the tier9 is pretty rewarding as it makes you move around a lot to get the right depression/elevation on some maps.

  5. i mean with that no chance to come to the fight with all the many light & meds and the other case is not a single chance to change position after beeing spottet and enemy is to near,there is no run away chance anymore.
    this td is getting slower and slower and slower......when it was out it was sooo sweet to drive and shoot,and not drive to one location,hope to find anything to shoot,and when your spottet you are DEAD without any chance to hide.
    my request is in the queue to reset my account,when its gone i will only play tier2.
    All others is holepess in this game.
    Bots from private gamers,bots implemented by wg,childs with 4 or 6 years,brainfucked subhumantrash,...every game is automaticaly configured as a loss no matter how many dmg and kill you do.
    Every time i play,all experts & humans are in the enemy team,and my team is bot,botters,trash,childs,ect....loosechances from 70-82% is normal.
    Thats why i restart,and play tier2 only.

    1. Oh yeah right, in tier 2 there are no bots at all