Wednesday, September 23, 2015

WoWs 0.5.0 Aim Assistant (UPDATED) Huge THANKS To Johans For Sharing

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How to install properly this mod?
Download DOWNLOAD LINK
Unzip to res_mods\0.5.0.0\ folder.
Start/restart your game. If training battle mode is available you're done.
If not, than go to game settings. In graphics tab mark\check field "reduce GUI refresh rate". Apply settings. Restart game when asked.

How to configure my ship?
Go to training room. Start battle alone. Switch ammo to HE.
In full zoom hold ALT key and move your crosschair exactly at distance 1km.
Now watch time and slowly move your cross up. When time change stop moving cross. 
Write down minimum distance and shell time at this distance.
Now move your cross to maximum distance. Write down maximum distance and time at maximum distance.
Go to shell speed calculator 
Google Dos'c
At bottom of page there is sheet tab. Duplicate sheet for your own use, so no one going to edit sheet at the same time as you.
Enter written values. This will calculate vHe and delayHE. In this file find tag with your ship and paste those values in 
<vHE><delayHE> fields. CHANGE COMMAS TO DOTS IN DELAY VALUES. REMOVE ANY SPACES BETWEEN ><.
(I don't know how to change it in speed calculator. I'm new to google docs)
Go to training room and repeat all previous steps for AP shell. Set <vAP><delayAP> fields. Save aim.xml.
Go to training room. This time add some active bots and shoot them all to test how your config works.

There is a lot ships with the same name in this config. fe. Arkansas. How can I know which one I should edit?
Go to http://wiki.wargaming.net/en/World_of_Warships Find your ship. 
In url address look for ....\Ship:PJSC008_Myoko_1945. This is full name of your ship.

How to disable this mod?
Go to game settings. In graphics tab unmark\uncheck field "reduce GUI refresh rate". Apply settings. Restart game when asked.

Is there any activation button?
Nope. Mod is on by default. If you don't see any changes, see How to install mod.

Marker turns red. What does it mean?
Ship turns. Because algorithm for measuring angular speed is sort of primitive, chances you will hit target are low or none.

Where are my promised citadels?
This mod ONLY predicts position of ship at time when shells reach target. Citadels are up to RNG.

This speed calculator kinda sucks. Are you going to make something more useful than this?
Yes I know and... not really.

Is this mod legal?
Nope.  Atm WG staff didn't declared their opinion clearly. But they are definitely against this mod.

Will I get banned for using this mod?
Right now there are no tools implemented in game client to check if game files where modified. Can't promise it won't change in the future.
Just keep it for yourself.

Will my hit-ratio increase?
It depends how low your hit-ratio is. Don't expect more than 25-30% on BB's and 35-40% on CA's.
Your hit-ratio may even fall down, as now you will feel more comfortable in sniping at maximum distance.
RNG is going to keep you down.
Only your avg damage should get a proper boost.

If somehow I met you in the future, can I buy you a pint of lager?
Sure.

Troubleshooting

-I see only two circles in the middle of target ship. Marker has 0 length and target is moving.
Check delay values in your ship config. Change commas to dots. Remove spaces. Make sure there are numerical values.

-Leading marker is way too short. 
Your ship is not configured yet. See How to configure my ship.

-Leading marker is a bit too short/long. It happens only at one of my ship.
In your ship config change vHE/vAP values. Increase to make marker shorter. Decrease to make longer. Step up/down by 50
Test and repeat if necessary.

-Leading marker is a bit too short/long. It happens at all my ships.
In your ship config change <distancescale> value. Increase to make marker shorter. Decrease to make longer. Step up/down by 0.5 or less for fine tunning.
Test and repeat if necessary.

-I see "textField" at marker. All markers looks like that.
a. aim.xml file is damaged. Don't use Word , WordPad etc to edit aim.xml file. Use notepad++ or similar. Encoding UTF-8 without BOM
b. Check xml consistency. Fix open tags. Re-download if necessary.

-I see "textField" at marker. Only one/some marker looks like that.
Press Tab during battle and figure out name of the ship affected. In aim.xml find tag with this ship. Check xml consistency.
If it didn't help or there is no this ship. Go to Youtube. Find "SomeStuff" channel. In channel discussion leave detailed report. Wait. I'll sort it out.

-Marker is appearing underneath or above ship.
During battle if you spot this issue. Aim directly at target ship in full zoom mode. Just above water line. Hold ALT key. 
Write down name of ship and values next to distance and speed of ship. For example  off22 920.
In aim.xml find this ship. Create new tag <off22>920</off22>.
Do not remove/change <off> tag as it is default value for stock hull of this ship.
You can change <off> tag only if value of it is 10. (I've never seen this ship in battle before )
Information:
Lead marker is drawn on Over Target Marker. 
Distance between marker and center of ship changes for different hulls mounted on ship as displayed model height changes.
off22 means you met ship with mounted hull which has 22 AA guns. That is how mod recognises what model of ship is displayed.
Then mod is looking for off22 tag in this ship settings.
If not found mod uses <off> value as default and calculates vertical offset for leading marker.
I've setted up offset values for ship I've seen in battles. Unfortunately not all of them. This is your job now :P

-While in scout plane view, lead marker is displayed at wrong angle.
Scout planes not supported yet. Maybe in next update.


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120 comments:

  1. Replies
    1. Most recently updated config for aimAssist. http://www.mediafire.com/download/5w8qh7tg8983y39/aimConfig.zip
      Make a backup of your aim.xml file and unzip to gui folder.
      Added tags for all ships available in EU game client.(works fine on NA RU ASIA MOON)
      Added ship's setups from players feedback.( I havn't tested it personally as i don't have those ships in dock)
      Instructions, FAQ and troubleshooting inside file aim.xml.
      Read it to sort out problems.
      Ships supported:
      new york
      omaha
      cleveland
      st louis
      kawachi
      arkansas beta
      nicholas
      kongo
      new mexico
      aoba
      amagi
      myoko
      pensacola
      new orlean
      albany
      warspite
      baltimore
      marblehead
      tirpitz
      colorado
      furutaka he only
      minekadze he only

      Delete
    2. I have: Isokaze, kuma, Kongo, clemson, phoenix, new york
      and the only ship with which the advance work is the only New York, with other ships, the advance is not working. Anyway great job

      Delete
    3. My version does not work, circles are not in proper position. Circle on ship citadel is 1/2 cm under ship so aim point is also moved down and even if I take that difference in count hit is out of ships position for hit. What is happening?

      Delete
  2. thank you works very well

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  3. It seems to work shows me two shots on ships under fire but do not understand the operation, the help I can give me

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  4. Please tell us How we can Enable It, dont figured out atm.

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  5. Still trying to figure out how to enable mod in game. Anyone know?

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    Replies
    1. instal mod. and then in game settings check option "reduce GUI refresh rate"

      Delete
    2. lol .. good trolling +

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    3. Had a feeling that couldn't be it. Here's hoping someone will know how to activate it.

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    4. I think , this is only placebo files ... they dont work, only joke

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    5. Guess again: http://roughnecksxvmmods.ipbhost.com/index.php?/topic/1738-wows-aim-assist-for-0500/

      Delete
    6. Well, only active registered members can download the calculator, so that link is pretty much useless.

      Delete
  6. no activation in the correct folder if its working copy files in 2 mod res then the other in gui

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    Replies
    1. You have to reduce GUI refresh rate and you can see the circles. My issue now is they are appearing underneath the ships.

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    2. My issue is the circles are way too close to the ship. o-----o when it should be o------------------------------o

      Delete
  7. HOLLY CRAP THATS WORKING ... GJ
    HOW TO ENABLE - instal mod and then in game settings check option "reduce GUI refresh rate" and WORKING .. no joke !!!!

    Tested with Alabama class

    ReplyDelete
    Replies
    1. No does not work!! After enabling the mod, it shows 2 circles under enemy ships CENTER, I mean right under the ship!! The circles are useless, it does not indicate any movement or ship movement distance etc, just 2 circles under ships CENTER. when shooting in the indicated markers the shot goes completely behind enemy, wasted shots.

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    2. Yep I'm seeing the same thing.

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    3. You need to ZOOM IN fully

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    4. DO YOU KNOW WHY DONT WORK FOR U??? , because not all ships is set in config. In almost all ship (except tier 5) is placeholder number. U must download calculator and wrote yourself ..... BUT WITH FULLY REWRITED CONFIG IT WORKS !!!!!!

      Delete
    5. if u see 2 circles at center of ship check your config. in delay values u have to use dot instead of comma
      14,35 <-- wrong 14.35<-- correct
      if marker is way too short that means your ship is not configured. there are only >10000< values and those are wrong.

      Delete
  8. Anybody have the calculator to get values so I can edit the ships that are not setup in the XML for the distance?

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  9. https://docs.google.com/spreadsheets/d/11pZap98J2y9W-otcFMaMhSjU1eHbruSXnk36JcITTbA

    ReplyDelete
    Replies
    1. Thx u much. In free time i make all ships in config and post them here

      Delete
  10. this is dedectable or not?Is tther eny chance fot a ban bu using this?

    ReplyDelete
    Replies
    1. Good question, does WG scan your res_mod folder at startup or not?

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  11. It works but the aim circles seem to be way too close to the ship. Does anyone else have that problem?

    ReplyDelete
    Replies
    1. I get that as well, anyone know how to fix this?

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    2. Must configure ship data in config

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  12. http://www.dailymotion.com/video/x37k29d_world-of-warships-aim-assistant-set-up-instruction-download_videogames

    ReplyDelete
    Replies
    1. Thank you. You need to config each ship before use (just go training map to get needed value)

      Delete
  13. the xml doesn't have a section for the Marblehead, anyone know what to do for it?

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  14. GUYS THIS MOD WORKS... BUT ....you need the Spreedsheet for configurate your Ship and make a option on ingame. Without the Spreedsheet, get it not on every ship.

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  15. What is the off value?

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  16. How do you get this to work? I copied over the 2 files to gui flash directory but nothing shows up in game??

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  17. es ist immer noch nicht klar wo es rein muss in res mod oder in res??

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  18. in res_mods natürlich! in res wird nichts verändert, niemals!

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  19. I have: Isokaze, kuma, Kongo, clemson, phoenix, new york
    and the only ship with which the advance work is the only New York, with other ships, the advance does not work

    ReplyDelete
  20. also bei mir funktionirt kein einziges schiff habe ich etwas übersehen auser die gui widerholrate zu minimiren?

    ReplyDelete
  21. Please make the config for Phoenix
    I need it
    Thx

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  22. Hat hier jemand die Einstellungen für die Phoenix im Google Dos'c?

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  23. working but i lost my sound, any help?

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  24. tabelle für schiffe mit config wäre sehr hilfreich oder eine anleitung wie man das macht danke

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  25. Followed the instructions word for word , DOES NOT work

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  26. This comment has been removed by the author.

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  27. PASC024_Phoenix_1917

    2273
    2273
    740
    1090
    1090
    8.7
    8.7

    ReplyDelete
    Replies
    1. and what numbers come in Google Dos'c?

      Delete
    2. replace PASC024 tag in your aim.xml file with

      <PASC024_Phoenix_1917>
      <vHE>2273</vHE>
      <vAP>2273</vAP>
      <off>740</off>
      <off4>1090</off4>
      <off6>1090</off6>
      <delayHE>8.7</delayHE>
      <delayAP>8.7</delayAP>
      </PASC024_Phoenix_1917>

      Delete
    3. Thx, works good

      Delete
  28. There are some ships that work properly with the aim assist (new mexico for example), but after reconfiguring the Colorado/Warspite... the lead markers are always too short regardless of what settings they're at as far as vHE/vAP goes... what gives?

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  29. could someone keep a running update of the .xml file V3 is the latest i've got.. VERY expanded but still sparse.

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  30. Please make the config for Nagato . Thx :)

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  31. wäre doch mal super wenn hier alle schiffe für die aim.xml gepostet würden....

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  32. Don't be lazy. It's explained how you get the values yourself.

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  33. that's true, but if everyone does a few, then it's done in no time..

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  34. KUMA AND MOGAMI PLEASE
    KUMA AND MOGAMI PLEASE
    KUMA AND MOGAMI PLEASE
    KUMA AND MOGAMI PLEASE
    KUMA AND MOGAMI PLEASE

    ReplyDelete
  35. Its rather easy to set up, follow the directions

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  36. i have reported this to WarGameing

    ReplyDelete
    Replies
    1. HAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAHAHA !!!!

      Delete
  37. This comment has been removed by the author.

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  38. alguien me PUEDE Ayudar con la hoja de calculo ?? Como hago párrafo Sacar los Valores de VHE / VHP, dist / v0 y delayHE / HP
    en la hoja de calculo ??
    lo e intentado y no se sacarlos ..

    ReplyDelete
  39. vito74m HUD mods render this mod disabled..

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  40. das configurieren ist ein problem der punkt sollte länger sein sonst trifft mann immer das hinterteil des schiffes aber wie ??

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  41. Please anyone give me FUSO Information
    I cant make ..

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  42. I wonder how was entered some values. For example for St-Louis here is my results :


    1803
    1803
    740
    19.73
    19.73


    And here are the values already entered in the file :


    2218
    2166
    740
    8.13
    8.89


    How somebody could calculate so different values?

    Also I noticed the instructions for short range values. It is written to move up the crosshair until the time change, so you enter a value that is slightly different of 1000, I don't know if it important or not.

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  43. With the 0.5.0.1 patch, does this still work? Or do you get stuck at the log in screen?

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  44. with the 0.5.0.1 patch it does not work. you are stuck at the loading screen and are unable to start the match. Other mods such as Aslains also causes this. you have to remove ALL files from the res mods 0.5.0.1. Please post the link for an update.

    ReplyDelete
  45. 5.0.1 seems to lock out any overlays like the aim bot, many of the Aslans pack mods that overlay the game screen are also causing the game to not load. This is a coarse and inelegant way to kill this mod. For now, nothing that adds ANY DATA to the screen is off limits. ( you can change colour or some markers..)

    ReplyDelete
  46. Some of the crosshairs are working like Krabs , at least V1 is , are they not overlays too? Seems crazy that they would kill most of these mods for something they say is not really illegal but discouraged.

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  47. ok after 0.5.0.1 this mod is dead,so we can forget it.
    again hopeless against assholes with external injected hacks,found 2 hacks like that on youtube,one older and 1 brand new.

    ReplyDelete
  48. this mod are not good shell go back the ship, i wait for better aim assist the other for 3.1 are a good

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  49. wenn ich ehrlich bin ist es mir so egal würde auch ein hack benützen aber die krigste nur auf russich und verstehe kein wort:-( es passirt zu wenig in wows hoffe das bald einige anfangen zu modden

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  50. No work with 5.0.0.1

    Wargamings already blocked???

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  51. jupp gesperrt?? aber einige fahren immer nocht damit rum und funktionirt einige mache anscheinend doch ihre hausaufgaben sehr gut :-(

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  52. Step 1:
    In full zoom hold ALT key and move your crosschair exactly at distance 1km.
    He is doing that in the video.
    Step 2:
    Now watch time and slowly move your cross up. When time change stop moving cross.
    He is not doing that in the video.
    Do we need to do step 2 yes or no,or only at 1 km range?

    ReplyDelete
    Replies
    1. This mod doesnt work no more on 5.0.1 patch !

      Delete
  53. i was so damn happy yesterday after finding this here,was hoping i have a litle "where to aim" help with Tirpitz at long range sniper actions (all over 14km in my case) but all i had was 3-4 hours of testing and configuring,then the patch killed the mod and my fun to.
    And every other mod,like minimap mod with shipnames,damagelog mod,trainings room mod,ect.. is killed to.
    DAMN WG WHY YOU ARE SOO FUCKING STUPID!!!!!!!
    and no,every single mod with any overlay is killed,so no way to update this or any other mod with any flash file!

    ReplyDelete
    Replies
    1. You´re the Fuking stupid for using and killing the game!!!! MENTAL RETARD!

      Delete
    2. thank you mother for your verry importand feedback!

      Delete
  54. hi make one for 5.0.1 they made new update on the 28 september we all tank u

    ReplyDelete
  55. http://www.mediafire.com/download/i1oh1ar0vr43z7j/aimassist501.zip

    There is a new version but the aim kinda stutters a little until he fixes the false speed data the devs added to try trick the original mod.

    ReplyDelete
  56. Right now this Mod 5.0.1 is more a hindrance than a help. If you do not improve not worth using, because developers alike

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  57. im w8 for it too do your best like always Plazmakeks

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  58. games crashes after i put it in res mods 0.5.0.1 folder

    ReplyDelete
    Replies
    1. The mod works, have another mod not compatible with 5.0.1 installed, check it.

      Delete
  59. This comment has been removed by the author.

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  60. The mod works like the old one. You have to adjust your settings in the aim.xml as the description is in the xml.
    Only then the mod works right. You can copy&paste it from the 5.0 aim.xml. Done it also and for cleveland and new mexico it works well

    ReplyDelete
  61. 9.8
    0.3599
    40
    0.3

    can some explain there settings ??

    ReplyDelete
    Replies
    1. distancescale>9.8
      ktsscale>0.3599
      frustumscale>40
      anglescale>0.3

      html code killed it so once again :D

      Delete
  62. distancescale>9.8
    means how short or far the leading aimpoint goes.
    in the xml he say smaller values for more range and higher values for shorter range but this is a litle mistake from the author.
    the higher the number is the more lead you have.
    so when all your shots with many or all ships you have hit behind the enemy ships you should set a higher number for more target lead.
    i have best result with distancescale>13
    also Tirpiz works amazing now with 13 on EU server.
    ktsscale,easy this shows the knots (kts is short version of knots) which is the speed.
    frustumscale,no clue at this moment.
    anglescale,maybe the line from ship to water or the aimpoint line angle...not sure about that.
    cU

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  63. is patchet battle load but dont going into battle...
    sry for eng:D

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  64. Why when i aim a kongo circles are wait down? how to fix that?

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  65. *Kongo*

    o......o Circles be like, others warships are fine.

    ReplyDelete
  66. Replies
    1. Yes, but you have to configure for your ship using https://docs.google.com/spreadsheets/d/11pZap98J2y9W-otcFMaMhSjU1eHbruSXnk36JcITTbA The copy those value to aim.xml

      Delete
  67. Почему это, которое всегда перемещают прогнозирующие положения, является им?

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  68. How do you get it to work so you get past the map loading screen?

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  69. The prediction location always moves to left and right.Why is it?

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  70. my game doesnt load with aim mod
    any solutions?

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  71. doesnt work with current game version

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  72. im to dumb to play too anyone can show me how to install that cheat because im to dumb like u all to play this game without......

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  73. under 0.5.0.3 undetected ?

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  74. training room wont load just stays trying to load spinning in 0.5.0.3 any updates plz

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  75. does this work on na server i never asked im guessing it will work on any server right

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  76. are you going to update this mod so it will work in 0.5.0.3

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  77. It still works. Just copy everything over to the 5.0.3 folder and it'll run.

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  78. when will this get updated to the new version?

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  79. Does it work for the new WoWs upodate?

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  80. There will be no more updates to aim assist.Quote:"Sorry to say that but this mod is dead by now. I have been trying to get it work yesterday but failed. Mod loads. Battle starts but when i get into scope view it freezes screen. I give up for now."

    ReplyDelete
  81. here i have it sorted
    try this one.

    This one you can just copy right over. its for the current version

    http://turbobit.net/ix3sk8u8iyjp.html

    ReplyDelete