Tuesday, September 29, 2015

WoWs 0.5.0.1 Aim Assistant (UPDATED) Huge THANKS To Johans For Sharing (buddy, you are a life saver)

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How to install properly this mod?
Unzip to res_mods\0.5.0.1\ folder.
Start/restart your game. If training battle mode is available you're done.
If not, than go to game settings. In graphics tab mark\check field "reduce GUI refresh rate". Apply settings. Restart game when asked.

How to configure my ship?
Go to training room. Start battle alone. Switch ammo to HE.
In full zoom hold ALT key and move your crosschair exactly at distance 1km.
Now watch time and slowly move your cross up. When time change stop moving cross. 
Write down minimum distance and shell time at this distance.
Now move your cross to maximum distance. Write down maximum distance and time at maximum distance.
Go to shell speed calculator 
https://docs.google.com/spreadsheets/d/11pZap98J2y9W-otcFMaMhSjU1eHbruSXnk36JcITTbA
At bottom of page there is sheet tab. Duplicate sheet for your own use, so no one going to edit sheet at the same time as you.
Enter written values. This will calculate vHe and delayHE. In this file find tag with your ship and paste those values in 
<vHE><delayHE> fields. CHANGE COMMAS TO DOTS IN DELAY VALUES. REMOVE ANY SPACES BETWEEN ><.
(I don't know how to change it in speed calculator. I'm new to google docs)
Go to training room and repeat all previous steps for AP shell. Set <vAP><delayAP> fields. Save aim.xml.
Go to training room. This time add some active bots and shoot them all to test how your config works.

There is a lot ships with the same name in this config. fe. Arkansas. How can I know which one I should edit?
Go to http://wiki.wargaming.net/en/World_of_Warships Find your ship. 
In url address look for ....\Ship:PJSC008_Myoko_1945. This is full name of your ship.

How to disable this mod?
Go to game settings. In graphics tab unmark\uncheck field "reduce GUI refresh rate". Apply settings. Restart game when asked.

Is there any activation button?
Nope. Mod is on by default. If you don't see any changes, see How to install mod.

Marker turns red. What does it mean?
Ship turns. Because algorithm for measuring angular speed is sort of primitive, chances you will hit target are low or none.

Where are my promised citadels?
This mod ONLY predicts position of ship at time when shells reach target. Citadels are up to RNG.

This speed calculator kinda sucks. Are you going to make something more useful than this?
Yes I know and... not really.

Is this mod legal?
Nope.  Atm WG staff didn't declared their opinion clearly. But they are definitely against this mod.

Will I get banned for using this mod?
Right now there are no tools implemented in game client to check if game files where modified. Can't promise it won't change in the future.
Just keep it for yourself.

Will my hit-ratio increase?
It depends how low your hit-ratio is. Don't expect more than 25-30% on BB's and 35-40% on CA's.
Your hit-ratio may even fall down, as now you will feel more comfortable in sniping at maximum distance.
RNG is going to keep you down.
Only your avg damage should get a proper boost.

If somehow I met you in the future, can I buy you a pint of lager?
Sure.

Troubleshooting

-I see only two circles in the middle of target ship. Marker has 0 length and target is moving.
Check delay values in your ship config. Change commas to dots. Remove spaces. Make sure there are numerical values.

-Leading marker is way too short. 
Your ship is not configured yet. See How to configure my ship.

-Leading marker is a bit too short/long. It happens only at one of my ship.
In your ship config change vHE/vAP values. Increase to make marker shorter. Decrease to make longer. Step up/down by 50
Test and repeat if necessary.

-Leading marker is a bit too short/long. It happens at all my ships.
In your ship config change <distancescale> value. Increase to make marker shorter. Decrease to make longer. Step up/down by 0.5 or less for fine tunning.
Test and repeat if necessary.

-I see "textField" at marker. All markers looks like that.
a. aim.xml file is damaged. Don't use Word , WordPad etc to edit aim.xml file. Use notepad++ or similar. Encoding UTF-8 without BOM
b. Check xml consistency. Fix open tags. Re-download if necessary.

-I see "textField" at marker. Only one/some marker looks like that.
Press Tab during battle and figure out name of the ship affected. In aim.xml find tag with this ship. Check xml consistency.
If it didn't help or there is no this ship. Go to Youtube. Find "SomeStuff" channel. In channel discussion leave detailed report. Wait. I'll sort it out.

-Marker is appearing underneath or above ship.
During battle if you spot this issue. Aim directly at target ship in full zoom mode. Just above water line. Hold ALT key. 
Write down name of ship and values next to distance and speed of ship. For example  off22 920.
In aim.xml find this ship. Create new tag <off22>920</off22>.
Do not remove/change <off> tag as it is default value for stock hull of this ship.
You can change <off> tag only if value of it is 10. (I've never seen this ship in battle before)
Information:
Lead marker is drawn on Over Target Marker. 
Distance between marker and center of ship changes for different hulls mounted on ship as displayed model height changes.
off22 means you met ship with mounted hull which has 22 AA guns. That is how mod recognises what model of ship is displayed.
Then mod is looking for off22 tag in this ship settings.
If not found mod uses <off> value as default and calculates vertical offset for leading marker.
I've setted up offset values for ship I've seen in battles. Unfortunately not all of them. This is your job now :P

-While in scout plane view, lead marker is displayed at wrong angle.
Scout planes not supported yet. Maybe in next update.


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68 comments:

  1. Is it really working again? If they've locked out all the overlay mods, how is this even possible? The hell is this wizardry?!

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    Replies
    1. The mod works well, I have fun playing with the now

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  2. Thank you very much friend, good job

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  3. You the real MVP Johans.

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  4. gute arbeit danke ist aber noch zu ungenau trotz einstellung was ist genau z.b. off600 und off2 680 der abstand von mitte schiff zum shusspunkt?

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  5. Not sure if I am just missing something but it seems to be still jumping back and forth between 2 spots

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  6. Thank you for your great work ... Very Good

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  7. working my ass

    every ship is like this now http://prntscr.com/8lwzne

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    Replies
    1. http://www.mediafire.com/download/q3xx3axdc9av3e8/aimassist5011.zip

      Delete
    2. http://www.bilder-upload.eu/show.php?file=ccc1e4-1443611144.png

      Delete
  8. wtf

    http://i.imgur.com/FkNHfzU.jpg

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    Replies
    1. Add the following in the New Orleans;
      257, and it should correct that issue.

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    2. sorry, forgot the greater/less than symbols don't work here. http://i.imgur.com/zfhMKuy.png

      Delete
  9. http://www.bilder-upload.eu/show.php?file=ccc1e4-1443611144.png

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  10. Aslains camera mods off then it goes

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    Replies
    1. what do u mean?

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    2. Camera Zoom mod

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    3. This comment has been removed by the author.

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    4. are you saying the camera mod causes this? http://i.imgur.com/FkNHfzU.jpg

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    5. I can confirm that the Camera mod does that offset issue. Just remove it and then it works perfect.

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  11. This comment has been removed by the author.

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    Replies
    1. Thank you, let's hope they will make encrypted mod system at last.

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    2. reminder anyone who uses this is a bad player

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  12. Guys, I need your help for the Kongo_1942 without spotting plane.
    My values are:
    AP 1000/0.74 and 21130/17.20
    HE 1000/0.73 and 21130/14.46
    The calculator gives following data:
    1351
    1370
    1150
    156.34
    -246.58
    Negative values? What did I wrong?

    Thanks in advance

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    Replies
    1. I think you need to use 0.47 instead of 0.74. Try it out

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    2. Solution: the timing of the Kongo works not on 1000m, I made the calculation with 2000: 0,92/0,97.
      Corrected:

      2174
      2062
      1150
      12,81
      25,35

      Delete
  13. where is the latest xml config for mod?

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  14. "At bottom of page there is sheet tab. Duplicate sheet for your own use, so no one going to edit sheet at the same time as you."

    This is not working for me .... help please

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  15. Stupid retards, learn to aim and do not use mods

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    Replies
    1. Why are you here then?

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    2. to check if "skillz" entered the game again, you obviously belong in the category retards ;)

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  16. The mod doesn't work anymore

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  17. Works beautifully! You are great!
    One problem though: It does not work with the FUSO
    Does anybody have the correct values for the FUSO?????
    thanks

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  18. A copy of an other player makes no sense
    Everybody have to note his own values in the training room,
    because of captain skill and ship equipment
    the shooting range and travel time is differend by each player/captain.

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  19. I cant edit values on speed calculator. Cant duplicate sheet too. For me speed calculator is just useless, cant edit....

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  20. Does someone have the stats for the North Carolina, can't get the speed calculator to work......

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  21. Ich werde aus der Anleitung nicht schlau wenn der Marker ober- bzw. unterhalb des Ziels anzeigt. Kann mir jemand das bitte auf deutsch erklären?

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  22. soweit ich das verstanden,und auch schon selbst mitbekommen habe,kommt das mit dem marker falsche position (also oberhab oder unterhalb) nur vor wenn der aimassist das gegnerschiff nicht kennt,also es noch nicht in der xml steht was durchaus vorkommen kann da einige neue schiffe hinzugekommen sind.
    falls dem der fall ist,ist es das beste das du dir den off-wert aufschreibst,mit dem ein schiff vom aimassist erkannt werden kann,wie in der anleitung schon gesagt erkennt der mod nur schiffe anhand ihrer AA geschütz menge.
    wenn z.b. unter dem unbekannte gegnerschiff sowas steht wie off24 heist das dieses schiff hat 24 aa geschütze.
    damit kannste das schiff schon in deine xml einfügen indem du einfach z.b. einen anderen wert kopierst und editierst mit richtigem namen den du aus der wows wiki erhalten kannst,aa anzahl (also dieser off wert) .
    du solltest die replay funktion im wows eingeschaltet haben damit du in der replay den off wert dir anschauen und merken kannst.
    du kannst aber auch den marker nutzen und auf höhe der schiffes zielen,auch wenn der marker oberhalb oder unterhalb des schiffes angezeigt wird.
    ist einiges an arbeit,english sollte man aber schon recht gut können wenn man sich im www befindet,und in der xml stehts eigendlich recht gut beschrieben was wie und wo und womit.

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  23. thanks for work, but i can not see circle dots? nothing show up ?

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    Replies
    1. Did you put the mod into the correct folders? C:/>Games/>World_of_Warships/>res_mods/>0.5.0.1/>gui

      Inside the gui folder should be the mod (flash and aim files)

      After that you restart the game, make sure you have "reduce GUI refresh rate" box checked (it's in the settings)

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    2. ofc folder \res_mods\0.5.0.1\gui\aim.xml and \res_mods\0.5.0.1\gui\flash\consumer_main_scene_low.swf are on corest place. reduce GUI refresh rate checked, restart games 3 times, and nothing ?

      Delete
  24. ofc folder \res_mods\0.5.0.1\gui\aim.xml and \res_mods\0.5.0.1\gui\flash\consumer_main_scene_low.swf are on corest place. reduce GUI refresh rate checked, restart games 3 times, and nothing ?

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    Replies
    1. I removed all other mods and re-installed the AimAssist and still nothing.

      Delete
  25. It works beautifully with all my ships EXCEPT FUSO!
    Does anybody have the correct values for the FUSO?????
    (the full specs FUSO)
    I need to understand why the file does not read the FUSO values correctly...
    thanks

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  26. If you have installed the camera MOD x15 because I desisnstalarlo conflicts with this mod and flotaccion line it does not appear correct.

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  27. Guys, is there here anyone who made this mod work with FUSO?????

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  28. The spreadsheet no longer functions. Can someone please fix this ASAP?

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  29. only the admin has full privileges.
    use this url,it should work.
    https://docs.google.com/spreadsheets/d/11pZap98J2y9W-otcFMaMhSjU1eHbruSXnk36JcITTbA/edit#gid=0

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  30. Thank you for the FUSO values in the spreadsheet! It works and now I understood how to make changes, too! :-)

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  31. kann es sein das dieser mod besonders rechenintensiv ist,also auch framesreduzierung und frameseinbrüche verursachen kann?
    seit dem ich ihn gestern mal probiert hab hatte ich so ca. alle 5 min. für ca. 3 sek. komplette aussetzter im spiel wo alles eingefroren zu sein scheint.
    wenn das wirklich an diesem mod liegt lass ich den lieber wech,das ist es mir nicht wert.

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  32. ich würd gern wissen wie man das genau kofiguriert udn das doc bei goolge kann ich nichts eingeben

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  33. Mod still works with version 0.5.0.2

    Just move the gui folder to the new 0.5.0.2 folder

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  34. https://docs.google.com/spreadsheets/d/11pZap98J2y9W-otcFMaMhSjU1eHbruSXnk36JcITTbA/edit#gid=0
    link sollte gehen,wurde von mir aber auch schon oben gepostet.
    wie man die daten rausfindet ist klar und deutlich aus dem video und der beschreibung zu erkennen,zum glück ist sie sogar in englisch und nicht in kyrilisch russisch oder sonstwas worüber ich sehr dankbar bin!
    falls du hilfe brauchst schreib mich an :D
    *g*
    ps: der mod hilft etwas beim zielen,mehr aber nicht,immer alle schuss volltreffer ist eh bei allen wg spielen ausgeschlossen da wg ihre spiele unter der 99% RNG regel betreibt und kontrolliert,heist das 99% aller aktionen und reaktionen bei allen wg spielen purer zufall sind und nicht von einem menschen kontrolliert oder beeinflusst werden kann!
    mit tirpitz auf 20km volle salve also 8 schuss ohne mod auf gegner=maximalst 1 treffer,wenn überhaupt mal einer trifft.
    mit tirpitz auf 20km volle salve also 8 schuss mit eingestelltem mod auf gegner=maximalst 1 treffer,wenn überhaupt mal einer trifft.
    mit tirpitz ist treffen selbst auf 6km und weniger auch nur zufall,ob mit oder ohne mod...spielt keine rolle!

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  35. it's a new game version 0.5.0.2 available must be adjusted again :)

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  36. WG resorted to a low tech solution to this mod appears they are forcing the higher gui rate and disabling the setting screen so you cann't change it back

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  37. with north carolina hull a doesnt work. aiming circle is visable but is incorrect. setting he 1000 - .45 21,08 - 13,02 2222 25,46 ap 1000 -.52 21,08 - 14,04 1923 39,03 with other ships works perfect. pls help

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  38. i have the same issue

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  39. I have the new German Cruiser and Russian DD for test until Saturday. Have those values been detwrmined?

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  40. 5.1 will crash the game when it loads. Any fix?

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    Replies
    1. No, they devs changed the way that the files are allowed to be accessed, specifically to break this mod. No fix as of yet.

      Delete
  41. Since WoWS has did an update to 5.1 on the game. The Aim Ass. will not load up properly.

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  42. What No 5.1 Aim Ass. update yet? What is the deal lol what's taking so long?

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  43. Game crash at start...any solutions?

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