Wednesday, October 21, 2015

WoWs 0.5.0.3 Aim Assist (UPDATED)

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World Of Warships 0.5.0.3 Aim Assist (UPDATED)
Instalation:
 Unzip to your_game_directory/res_mods/0.5.0.3
In game graphic settings mark field "reduce GUI refresh rate".
In game graphic settings set screen proportions to 16:9
Strat/restart your game.

To get lead marker visible go into full zoom mode. Move your rectile at maximum distance and press key "Home".
By "maximum distance" i mean aiming at clear sea as far as you can reach. No obstacles, mountains etc.

When you switch ammo for first time you have to repeat these steps.Zoom - Max distance - key "Home".

To hide marker press key "End". To show again Zoom - Max distance - key "Home".
(previously keys K & L)
To change keys see instructions below.

What changed?

Transplanted to newest version. 

Fixed camo bug.
Fixed Königsberg offset tag.


I was doing my best to put in config correct values for all ships, but I'm sure i made some mistakes there. If you spot something like marker at wrong position (too high or too low) just leave a comment. I'll try to fix it.

Tenryu, Kuma and Colorado. These ships may show marker at wrong position with certain hull upgrades. I know that. Scripts are bugged.


Config instructions:

Use proper text editor while changing aim.xml file. I recomend Notepad++. Make file backup before you start.

Config file is loaded at the begin of every battle. You dont have to restart your game client to load changed aim.xml file.

Marker is too low at all ships?

In graphic settings set screen proportions to 16:9

To use 4:3 aspect ratio change in config:
<zoom>9.6</zoom>
<distancescale>15</distancescale>
For other proportions you have to find these values by trial and error.
First change <zoom> to move marker at proper height, then change <distancescale> to set correct marker length. By increasing zoom value marker moves up.  By increasing distancescale value marker becomes longer. 


How to set up my ship, so I dont have to use calibration key in each battle?

1. Open aim.xml file. Find your ship tag. If there are tags <delayHE> and <delayAP> remove it.
Example:


 Before:

<PASD001>
<nation>USA</nation>
<type>destroyer</type>
<name>Smith</name>
<!-- shell code & speed -->
<PAPA041>823</PAPA041>
<PAPA023>823</PAPA023>
<!--hull Smith (A)-->
<off0>346</off0>
<!--hull Smith (B)-->
<off2>346</off2>
<delayHE>9.23</delayHE>
<delayAP>9.45</delayAP>
</PASD001>

After:

<PASD001>
<nation>USA</nation>
<type>destroyer</type>
<name>Smith</name>
<!-- shell code & speed -->
<PAPA041>823</PAPA041>
<PAPA023>823</PAPA023>
<!--hull Smith (A)-->
<off0>346</off0>
<!--hull Smith (B)-->
<off2>346</off2>
</PASD001>

Save file.
Remember to delete old values as you wont be able to calculate new ones.

2.Go to training room. Add couple of ships to your team (important). Start battle.

3. Change ammo to HE. In full zoom, move rectile at maximum distance and press calibration key ("Home").

Delay value is showed on allies marker. Next to distance and speed. 
Create tag <delayHE>X.XX</delayHE>

Change ammo to AP and repeat previous steps.
Your ship settings should look like this:



<PASD001>
<nation>USA</nation>
<type>destroyer</type>
<name>Smith</name>
<!-- shell code & speed -->
<PAPA041>823</PAPA041>
<PAPA023>823</PAPA023>
<!--hull Smith (A)-->
<off0>346</off0>
<!--hull Smith (B)-->
<off2>346</off2>
<delayHE>9.23</delayHE>
<delayAP>9.45</delayAP>
</PASD001>

Save aim.xml file. Since now lead marker should be visible at the begin of battle without pressing any keys.

How to change keys used to calibration and to hide marker?


Visit http://bensilvis.com/wp/wp-content/uploads/2009/10/key_codes.swf to find out what is your key code.
Edit tag <calibrationKey> or <toggleKey>
Example:
<toggleKey>96</toggleKey><!-- Numpad 0 -->

Meaning of config tags:
<distancescale> use it to scale lenght of marker if necessary.
<speedcoef><kts><zoom> values used for inmod calculations. just forget it.
<frustum> camera pitch setting used to draw marker at certain angle. to be used in future once scout planes become suported.  I cant force myself to play BB.
<angle> value used to predict ship position while in turn. for now not active. angular speed formula was bugged so I removed it.
<calibrationKey> code of calibration key
<toggleKey> code of "hide marker" key
<showDelayTime> time when calibration value is shown on marker. 10--> 3sek. 
<offset> set 0 to have marker at water line. increase to get marker higher.
<PASD001> ship code
<nation><type><name> decoration
<PAPA041> name of tag- shell code. value- projectile speed
<off2> value of vertical marker offset for hull with 2 AA guns



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42 comments:

  1. Taste "Home" ... ( german Taste " Pos1 " )

    Thank you for your good work

    ReplyDelete
  2. Thanks friend for your effort and hard work you do, so I tried it in practice and it works perfectly. A greeting

    ReplyDelete
  3. amazing job,this guy rockX :D

    ReplyDelete
  4. File doesnt work. At least not on german ship y.y

    ReplyDelete
  5. It works on all german ships

    ReplyDelete
  6. cant get it to work on anything

    ReplyDelete
  7. it works..but i have the problem that the line is under the ship...dont now how to fix it that i have the line at the ships..i modified the offset but nothing changed..dont have any zoom activated..and with 502 all was ok...if anyone have an idea so type pls

    ReplyDelete
    Replies
    1. i forgot to say that i play in windows mode..cant change screen prportions..and in 502 all works fine with settings

      Delete
  8. hope this helps:
    Marker is too low at all ships?

    In graphic settings set screen proportions to 16:9
    To use 4:3 aspect ratio change in config:
    9.6
    15
    For other proportions you have to find these values by trial and error.
    First change to move marker at proper height, then change to set correct marker length. By increasing zoom value marker moves up. By increasing distancescale value marker becomes longer.
    roger?

    ReplyDelete
  9. Thnx...the zoom value was the factor to change..now i must try and try and try if i have the best option

    ReplyDelete
  10. I dont see aim.xml

    where is that file

    ReplyDelete
  11. buddy of mine says it dont work anymore

    ReplyDelete
    Replies
    1. Buddy of mine says that if you put boiled eggs under your pillow, you dream of chickens :)

      Delete
  12. Buddy of mine says HAHAHAHAhahahahahahahaaaaaaa
    well doner plazma,well done!

    ReplyDelete
  13. Help I try pressing Home the marker won't appear

    ReplyDelete
  14. Not working for me in current version. No marker showing up anywhere.

    ReplyDelete
  15. it worked for three games, then I got smacked with ban....

    ReplyDelete
    Replies
    1. Wargaming bans accounts not use this mod, has said it would be illegal, you say that you have simply banned so people do not use .......

      Delete
  16. it causes game to crash...

    ReplyDelete
    Replies
    1. The mod works perfectly check than otherwise what makes the game not working

      Delete
  17. Before putting a post saying the mod does not work or malfunctions, please read the instructions, as of today the mod works for me perfectly well, even a child of eight years would know I set ......

    ReplyDelete
  18. This mod does not work in TEST Publik 0.5.1

    ReplyDelete
  19. Keep up the great work! I hope to see continued progress with following patches.

    ReplyDelete
  20. kann es sein das der 0.5.0.3 aim nicht mehr funktioniert? bei mir tut sich gar nichts mehr auch nicht mit den beschrieben einstellungen?

    ReplyDelete
  21. 0.5.1 update soon?

    ReplyDelete
  22. Please update :'<

    ReplyDelete
  23. Comes an Update for New Patch 0.5.1?

    Thank you so much for this nice help.

    ReplyDelete
  24. Replies
    1. pfff... learn how to do it and update it urself, plz...
      and...which part of "no update" don't u get man?!

      Delete
    2. Pfft... why not enlighten us as to how to do it if your so smart.

      Delete
  25. great .. the mod dont work ... its fantastic play face to face now ...

    ReplyDelete
  26. como se actualiza el mod ?? pongas las instrucciones para hacerlo

    ReplyDelete
  27. pls ppl ...u can do it again.......waiting for it :P

    ReplyDelete
  28. pls update this great work for 0.5.1.1 :)

    ReplyDelete
  29. as far as I understand it, the author of the mods wont release the new version into the public.
    Seems he's fed up with the whole shitstorming every new release provoces.

    Only a small group of players seem to have recieved a version...maybe he agrees to release it here...hasn't to be the official WoW-Forums...;)

    ReplyDelete
  30. PLEASE DONT FUCK THIS GAME TOO! IF ANYBODY IS TOO RETARD FOR AIMING THAN PLAY FARMWILLE NOT WOWS.

    ReplyDelete
  31. w wersji 0.5.0.3 niestety nie działa :) in version 0.5.0.3 not working :(

    ReplyDelete
  32. hi , i got a problem , i did the exact way , but when i launch the game , it is block on the loading screen and nothing happen .

    ReplyDelete
    Replies
    1. Mate this is for an old patch 0.5.0.3.
      It's now 0.5.3.0.
      No wonder it's not working. BTW the mod is NOT updated for 5.3

      Delete
  33. well it seems , the aim.xml block the game on loading screen , i mean , i load 3/4 of the game and then it blocked , but when i launch without mods it launch perfectly.

    ReplyDelete
  34. muahahahaha another idiot posted fake ...

    ReplyDelete